
It was known issue from pretty long ago, but people in current hype doesn't really search for solutions and playing with texture upscalling during that moment can be really bad even on higher end systems. That's very early in the game like a minute if you skip all the tutorial messages and videos, before even first savepoint. I guess it's the smoke effects that hide the model, since in this scene that boss is just a mysterious "?" and you're not able to see much other than darkness. There are 2 moments early in the game which even without texture upscalling makes the game vram usage rise from ~190mb to ~500-600mb, it causes like 2 second drop to 2xfps on my hd5670(gddr5 1gb), easily avoided completely by auto frameskip set to 1 however people with less dedicated vram can likely experience a drop to like 1fps, it might even crash on mobiles(?), anyway it happens when this tutorial boss shows up and the second time when he disappears: The slowdowns aren't as extreme anymore when texture scaling as I've added a hauristic that prevents more than a certain number of texels per frame to be scaled. I think we need to change how we expose texture scaling in the interface. Seems to usually work if you in-game save and load (not states).


Cracks in geometry + z-fighting on some hardware only.When having just defeated an enemy and when grabbing phantoma, the screen turns black for a second on Tegra.First (and second and probably more) cutscene after starting the game won't play (Android only, works on Windows) (FIXED).Massive slowdowns at the end of the tutorials have been reported, not sure if related to texture scaling "Game keeps crashing at the same point for me, "This is recon, weve found one of the jammers" as soon as i walk to boss exe crashes (ppsspp latest build)Įdit: It seems multithreading caused it, turned that off :P" Texture scaling slows down unexpectedly much (perhaps they choose Auto? it really overdoes it) (IMPROVED) We've gotten an influx of new users thanks to the release of the translation patch and looking at various forum threads they're hitting the following pain points:
